Additionally, on June 15, 2008, fourteen potential Spider-Man titles were announced, ranging from Spider-Man: Agile Warrior (a Wii-exclusive game which uses the Wii Balance Board to control Spider-Man) to Spider-Man: Webslinger (a game which claims to take full advantage of Spider-Man's web-slinging powers), as well as many more.
October 22, 2008 - Early last year, I stated that Spider-Man 2 was one of my favorite PlayStation 2 games of all time. Think about that for a second -- all time. Now, I'm not telling you that it's a better game than God of War, Shadow of the Colossus, or any of the other hundreds of great games Sony's console brought us; what I'm saying is that Spider-Man 2 was one of my favorite games to play. Even after I had bested Doc Ock, I could swing around New York and stop crimes, gather collectables, and take in the city that never sleeps. At the time, I thought the game had laid out the perfect blueprint of what a superhero game should be, and I believed that Activision got it and would expand the idea when the next generation of systems came around.
As Spider-Man 3 and Spider-Man: Friend or Foe proved, that didn't happen. Rather than tweak and expand a formula that was fun but flawed, Activision let the webhead slip into worse and worse titles. Now, Spider-Man: Web of Shadows is upon us, and while it's no where near the slap in the face that Spider-Man: Friend or Foe was, it's got nothing on Spider-Man 2 either.
With no Spider-Man movie on the 2007 calendar, but a highly recognizable and lucrative icon character available under its licensing deal with Marvel for game duty, Activision surely saw the opportunity to bring a Spidey game out “in an off year.” The result is Spider-Man: Friend or Foe, a game that has an interesting plot twist, but little in the way of gameplay features to indicate the publisher and developer Next Level Games were looking to create a fresh, highly challenging contest.
The game’s story revolves around a series of meteor strikes around the world, and a subsequent rise in criminal activity. This increase in nefarious pursuits comes not only from Spider-Man’s normal cast of adversaries—such as Dr. Octopus and Green Goblin—but also from “phantoms” that are made from the same symbiote material that formed Venom. And with Spidey’s foes using the meteor remnants to increase their evil powers, there’s only one person that can stop them and save the world.
Okay, maybe two people.
In the single-player component, before you enter the fray, you start by choosing a sidekick. After you first start the game, that’s limited to a couple of selections, but in the course of completing the levels in each city, you gradually add to your roster of potential helpers by finding other superheroes. However, the twist is that, once you defeat one, you can also recruit that bad guys to help the cause—after all, Green Goblin and his ilk won’t have any place to play if Earth is taken over by phantoms.
There’s an RPG element to Spider-Man: Friend or Foe in that you can upgrade Spidey’s abilities as well as those of the sidekicks. As you progress through levels, you earn “tech tokens” that you can then use after a level to boost stats and attributes, such as Spider-Man’s web attacks and all characters’ health and toughness skills. A more powerful fighting force is a more capable, efficient fighting force.